基于这个方法,在曲面上偏置曲线多边形。
Based on this method, curvilinear polygons were offset on the surface.
针对人体模型在服装行业的应用,提出了一种基于曲面建模与多边形建模的混合人体建模方法。
In this paper, a virtual human modeling method based on curved-surface modeling and polygon modeling is presented for garment industry.
提出了基于截面线的隐式曲面多边形化方法。
This paper gives section curves based polygonization for implicit surfaces.
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