... At Background Depth(在背景深度) Flat Mirror(镜面反射) At Object Depth(在物体深度) Shadow(阴影) Marble(大理石) ...
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在比较大的项目,这将导致许多问题,而且需要大量的编码,来操控物体深度。
This led to a lot of problems in larger projects and required a lot of manual depth management work.
物体表面的压力随着物体在水下深度的变化而变化。
Pressure on the surface of an object changes with the depth of the object below the surface of the water.
这个选项在没有深度纹理可用或计算深度纹理非常昂贵时使用(比如,在前向渲染中,使用大量物体模型)。
This option can be used when no depth textures are available or they are too expensive to calculate (eg, in forward rendering with a large number of objects).
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