最后通过对图像划分区域,分段完成纹理贴图,合成3d人脸模型。
Finally texture mapping is completed according to different regions on the face and thus the 3d face model is synthesized.
包括建模,骨骼绑定,纹理贴图,复杂的头发,渲染以及合成。
I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing.
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