永恒的世界与 MMOG 之间的主要差异是受众。
The primary difference between persistent worlds and MMOGs is the audience.
根据在受众内心引发的情感感受的差异,体育悲剧报道可以划分为悲壮性、悲悯性、悲愤性三种类型。
According to different feelings of audience, reports of tragedy in sports can be divided into three patterns: solemn and stirring, sympathetic and aggrieved.
运用实证研究法分析了男正装平面广告中模特差异对受众品牌印象的影响。
The impact of models difference in men's suit print advertisements on the audience's brands impression was studied in the paper through experimental study.
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