本文依据光子映射对实体物体的渲染,将其扩展到对包含参与介质的场景的渲染,为此提出了一个两路的渲染算法。
This article presents a two-pass algorithm to render the scene including participating media, and this algorithm is an expansion of the rendering to solid objects with photon mapping.
对于什么是未来的Web上增强多媒体的丰富介质,参与其中的开发人员现在也许已经可以描绘出来了。
Developers who get involved now may shape the future of what could be a rich medium for enhancing multimedia on the Web.
参与该实验的博士生 Martin Mücke说,“通常光子不会有相互作用,用这种方法我们也许达成了期待已久的目的:用一个原子作为介质,实现光子相互间的强烈作用。
Usually photons don't interact with each other. With this scheme we may be able to achieve a long sought goal: strong interaction between photons, mediated by a single atom.
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