职业平衡部分的包括如何制作陷阱,我们做的陷阱没有抗性,那给了有创造力的玩家多少一些机会。
Class balance is partially about how they handle traps, we do have traps with no resistances, there's some opportunity for players to be creative.
但是还有一个甜蜜的陷阱:制作出一个引人注目的3d游戏会让那些玩家们购买新的昂贵的3d设备。
But there's one more treacly trap: Creating compelling games that drive players to buy expensive new 3-d setups.
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