文件的一开始创建了ITransform接口的一个版本,它把美元值沿着y轴、当日价格沿着x轴转化成SVG的点。
At the top of the file, I create a version of the ITransform interface that transforms dollar values along the Y-axis and transforms day values along the X-axis into SVG points.
但是通过日场创建相机确实更好一点,这是虚幻的一个时间轴特征。
It actually works much better creating the camera through the matinee, which is a Unreal's timeline feature.
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