对于赛跑应用程序,我需要提供根据比赛距离进行切分的行为。
For the racing application, I need to provide behavior that shards by race distance.
但是,您的切分策略应该包含将数据均匀分布至所有切分的方法。
Your shard strategy should, however, incorporate some means of distributing data evenly among all of your shards.
你也可以考虑用到句子切分的全局特征的模型(例如,句子的长度分布)。
You can also consider a model that takes into account the global properties of sentence segmentation (e. g., sentence length distribution).
Here's the problem with that technique, and by the way, a number of programming languages use this, including Lisp.
这会指向元素的值,然后对内存进行切分,关于这种技术有个问题,顺路说下。
It doesn't really matter as long as we're comfortable talking about entire space-time worm, the car and the slices, or the stages.
只要我们接受,它整个是条时空虫,可以接受它的切分,阶段,这样就可以了。
So, we wanted to bang that syncopation and then, of course, there's no sound on the downbeat over here to make the syncopation work.
我们想要强调这个切分,然后,当然,在强拍的位置就不发声了,这才构成切分音
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