本论文提出基于几何一致性约束的动态二视场景运动分割设计。
In this thesis, design based on geometric constraint is proposed to deal with dynamic two-view scene motion segmentation problem.
文中最后还对一个实际的DSP系统算法(LMS算法)进行了分割设计和实现,充分的检验了有关算法的性能。
Finally, we analyze a factual DSP system algorithm (LMS), design the implementation structure and verify the performance of the involved algorithms.
生成良好的软件状态空间的分割是对象设计的关键目标。
Creating a good partitioning of the software state space is a key goal of object design.
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