采用了增加颜色、纹理、消隐、材质和光照技术来加强三维几何模型的真实感。
The models reality has been increased by applying color, texture, hidden-surface removal, material and lighting.
提出了一种基于像素光照计算的设计分析方法及相应的光照计算参数的纹理表示模型;
Secondly, a technique on how to analyze and solve rendering problems with pixel shading is proposed, along with the methods on how to construct texture representation of lighting parameters.
利用此系统可导入外部的虚拟建筑模型,并对其添加光照、增加材质和纹理等,使其更具有真实感。
In the system we can import external virtual building model, and add lights, materials and textures for it, to make it more realistic.
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