然后介绍了交叉编译系统ZLTCG的开发背景和体系结构。
Then it introduces the developing background and architecture of the cross-compiler system, ZLTCG.
用gcc存在一个问题,对每一个目标OS或是系统架构,我们都需要一个单独的交叉编译器。
The problem with using GCC was that for every target OS or architecture we would need a separate cross compiler.
我改变我们的构建系统,以处理交叉编译和打包。
I am changing our build system in order to handle cross-compiling and packaging.
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