也不应该你指挥你的顾客在这里的唯一目的是吹捧你是多么美妙。
Nor should you be directing your customers here for the sole purpose of touting how wonderful you are.
Just as we said you should never choose a strictly dominated strategy, you're probably never going to choose a weakly dominated strategy either, but it's a little more subtle.
我们说过,不要采用严格劣势策略,你也不应该采用弱劣势策略,不过这个更严密一些罢了
And odds are if a week hence, two weeks hence just for fun you decide to reimplement your Scratch project -- or some tiny piece of it, it wouldn't be surprising -- or shouldn't be -- if you end of implementing the same game or animation or whatever using a completely different set of puzzle pieces Same deal we'd see here.
可能一周之后,两周之后,为了好玩,你决定重新实现你的Scrtch工程,或者其中一小部分,它将不会是令人惊讶的-,本来也不应该是--如果你运行相同的游戏,或者是动画,亦或是用完全不同的设置,来运行拼图游戏,我们将看到相同的处理。
You can call it foo if you want, but you shouldn't.
你也可以叫它为foo,但是你不应该这样做。
应用推荐