我们还将使用3个基本图层样式:对繁殖阴影,覆盖了灯光和正常的最终不透明的细节。
We'll also use 3 basic layer styles: multiply for shadows, overlay for lights, and normal for final opaque details.
从几何光学的观点出发,我们预期在不透明障碍物边缘的后面将得到明显清晰的阴影。
If we consider light from the point of view of geometrical optics, we would expect sharp, well-defined shadows to appear behind the edge of an opaque obstacle.
如果阴影太强了,需要将图层的不透明度降至40%。
If the shadows look too strong, it means that you must lower the opacity of the layer to 40%.
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