And as long as video games continue to utilize violence primarily as a game play element rather than a narrative one, there is no room to deal with acts and implications of sexual violencein a mature, narrative fashion.
Part of the strategy involves demonstrating that such speech is uniquely inciting to Muslims and certain to result inviolence: the narrative of the "Fragile Muslim" requiring special treatment for Muslims and Islam.
In this regard, I am willing to admit that, from a narrative perspective, the implicit sexual violencein the upcoming Tomb Raider game will likely be poorly handled (though it is obviously impossible to make a concrete analysis until the entire product is released).