... 高级主题 (Advanced Topics) (comming soon) - 顶点流水线 (Vertex Pipeline) - 像素流水线 (Pixel Pipeline) ...
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以上来源于: WordNet
The programmable GPU permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms.
可编程图形处理器允许用户编写运行在其上的顶点着色程序与片断着色程序,取代内置的固定功能渲染流水线,实现定制的渲染算法。
Everything that is related to rendering pipeline state: shaders, vertex layout, blending modes, render target formats, etc. can be created and validated before rendering even starts.
所有与渲染管线状态相关的操作有:着色器,顶点布局,混合模式,渲染目标格式等。这些操作可在渲染之前甚至在最初创建及验证。
The use of vertex data from the graphics pipeline to define the search area substantially reduces the amount of searching necessary to generate motion vectors and perform data compression.
使用图形流水线中的顶点 数据来定义搜索区极大地减少了产生运动矢量和执行数据压缩所必需 的搜索量。
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