A new region-growing algorithm is presented for triangular mesh surface reconstruction from point-cloud data.
提出一种新的由点云数据生成三角网格曲面的区域增长算法。
Secondly, through the research of several typical texture synthesis algorithms, a triangular mesh surface texture synthesis method is proposed.
其次,通过对几种比较典型纹理合成算法的研究,提出了一种三角网格曲面纹理合成技术。
A triangular mesh surface zoning approach based on formability was given. Moreover a strategy to generate multi-stage spiral forming tool path for each surface area by offset was presented.
给出了基于可成形性的三角网格曲面分区算法和通过偏置来生成各曲面分区多道次螺旋线成形轨迹的方法。
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