Based on previous data, this paper sums up the reflection texture and the variety of amplitude of the river sandstone body in a dip seismic section.
在参考前人资料的基础上,总结了在横切河道的地震剖面上河道砂岩体的反射形态、结构及振幅变化。
Exploiting the frame coherence, we construct the texture data as quadtree, and integrated with geometry quadtree, which handle the problem of large texture in real-time.
为了解决单张高分辨率纹理映射的问题,我们利用纹理在绘制中的连贯性,将纹理数据组织为四叉树结构。
A new method for merge of range data and texture based on calibrating two cameras in a world coordinate system is proposed.
在将两个摄像机对同一坐标系(全局坐标系)标定的基础上,提出了距离数据及纹理的融合方法。
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