We can also change tessellation level based on distance from the camera.
我们也能通过模型与相机的距离改变细分程度。
Some script could then change the tessellation level from code, based on distance to the camera.
有些脚本基于模型与相机的的距离来改变细分程度。
This approach will generate a middle tessellation based on the initial mesh, removing the old vertices from the middle tessellation, and we can get a curvature-based regular mesh.
该方法通过在原始网格的基础上构造一个中间网格,再删除老顶点,可以构造一个根据曲率指导的规则网格。
应用推荐