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So the second option is rarely used in real-world system implementations.
所以在实际的系统实现中,第二个选项很少使用。
All three types of changes must be addressed to successfully model a real-world system.
要对现实世界系统建模,就必须处理好这所有3种变化类型。
“Game-ifying” a real-world system still requires more than just adding avatars and points. It requires fast, personalized feedback.
将现实世界这个系统“游戏化”需要的不仅仅是添加一个头像和分数,还需要快速且个性化的反馈。
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