... player motivations 玩家动机 interpersonal motivations 人际动机 Competing motivations 竞争动因 ...
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NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other.
NPC(非玩家控制)应该有可接受的智能化程度,性格真实得带有瑕疵,还有与玩家或者其他角色建立起的可信任关系。
Your test player population is not going to be random sample. It will be a self-selected sample whose average motivations and behavior will be biased.
你的测试玩家人口不是随机样本,而是特定的样本拥有相同的动机和行为也会产生偏向。
The motivations come on their own, " said the player, who then welcomed like this the new coach Nedo Sonetti: "He's very expert, he knows what to do in such moments to improve the morale of the team.
比赛的动力会自然而然的出现。”他随后向新任主教练内多。索内蒂表示了欢迎:“他是一名专家,他知道在目前的形式下应该如何做才能提升球队的士气。
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