Additionally a great deal of optimizations were done to particle rendering, especially the crystal slime effects.
此外,大量的优化进行粒子渲染,特别是晶体泥的影响。
This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.
本文围绕基于硬件的不规则物体的绘制与建模展开讨论与研究,主要研究了基于硬件加速的实时体绘制技术以及基于硬件的粒子系统。
This paper proposed a fast algorithm for particle-based dynamic hair rendering.
本文提出了一种基于粒子的动态头发模型的快速绘制算法。
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