7、mr Area Omni(区域泛光灯) 区域泛光灯是一种与泛光灯照射方式基本相同的点光源,除增加 的Area Light Parameters(区域灯光参数)卷展栏外,其他 的参数均...
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MR AREA OMNI MR 区域泛光灯
After you made all the objects you must create a "MR Area Omni" light on the top of the water in the center of the room like step 2 image.
设置完所有的物体后,你必须在水面上部创建一个“MR区域泛光灯”,将其放置于房间中心,如图2所示。
We will use that MR Area Omni to create the highlights that are normally visible on leather. In this way we have much more control of the position, colour and brightness of the specular highlights.
我们使用这种灯来创建皮革上可见的高光效果,同时可以对高光的位置,颜色和亮度有更好的控制。
We will use that MR. Area Omni only to create these specular effects that normally is visible on metalized car paint.
我们将使用MR区域泛光灯只创建这些在金属车漆上常见的独特的高光。
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