In this article I will show how to write basic code for manipulating objects in a UDDI registry.
在本文中,我将演示如何编写在UDDI注册表中操纵对象的基本代码。
The concept of collecting and manipulating objects is a core element of interactive fiction.
收集和处理的概念是一个核心元素对象的互动小说。
The drawback is that it requires some boilerplate code to create new classes and manipulating objects around.
不足之处在于这需要一些样板文件代码来创建一些新类并需要四处操作对象。
We want to create data types and functions, or we're going to call them methods, that are specifically aimed at manipulating those kinds of objects.
它们是特定的,用来操作那些对象的,我们的目标基本上来说,就是会去看看怎么去构建,能利用这种模块话。
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