Glyph of Steady Shot: Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
稳固射击雕文:你的稳固射击对受到毒蛇钉刺影响的目标所造成的伤害提高10%。
Glyph of Arcane Shot: your Arcane Shot deals 6% more damage on targets afflicted by your Serpent Sting.
奥术射击雕文:你的奥术射击对受到毒蛇钉刺影响的目标所造成的伤害提高6%。
Sniper Training: Now increases the damage of Aimed Shot by the correct amount.
狙击训练:现在会正确增加瞄准射击的伤害。
Explosive Shot: damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
爆炸射击:大量增加伤害,并为生存猎人增加了额外的伤害加成(以弥补稳固射击的削弱)。不再对第二个目标造成伤害。
By affixing small barbs to your arrows, each Longbow shot has a chance to deal heavy Bleeding Damage to your foes. Also increases the size of your quiver.
通过粘贴小倒刺箭,每个长弓射击有机会造成敌人大出血。也增加了你的箭袋容量。
Chimera shot: the secondary effects of this shot will now still be triggered even when the target dies from the ability's damage.
奇美拉射击:即使目标死于此技能的伤害,此技能的附属效果依然会生效。
Changed Toxic Shot back to dealing damage on every attack.
毒性箭改回每次攻击都附带毒性伤害。(话说以前有改掉过?)
Chimera Shot now deals 150% of weapon damage instead of 30%. Mana cost changed from 540 to 375.
奇美拉射击的伤害现在为150%武器伤害(之前是30%)。耗魔从540下降为375。
Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%.
生存爆炸设计:基础伤害减少10%,攻强加成砍到12.5%。
Cobra shot (level 81) : a new shot that deals Nature damage instead of Physical damage.
眼镜蛇射击(等级81):一个新的可以造成自然伤害而不是物理伤害的射击技能。
Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot.
强化肾击被修改,变为增加目标在被肾击期间受到的伤害。
Elemental damage: Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot.
元素伤害:增加例如陷阱、黑箭、爆炸射击造成的奥术、火焰、冰霜、自然与暗影伤害。
When a surface is machined or ground to remove damage, the reworked area should be shot-peened with proper overlap onto the existing shot-peened surface.
为去除损伤而对表面进行切削和打磨的时候,对翻修区域的喷丸应当和原有的喷丸面适当交叠。
Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%.
奥术射击的基础伤害降低了60%,现在造成19%的攻击强度伤害,从17%上升。
Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.
强化肾击天赋被修改,现在该天赋不再降低肾击的冷却时间,而是增加目标在被肾击状态下所受到的伤害。
Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 SEC to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
瞄准射击的法力消耗从11%的基础法力值减少为8%,施法时间由2.5秒改为瞬发,6秒冷却时间上升为10秒,伤害下降。
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
稳固射击:现在收益于10%攻强而不是20%了。
A shot to the head deals bonus damage and stuns for a short duration.
一枪爆头造成额外的伤害,并造成极短时间的晕眩。
We're going to take the damage off of Silencing Shot. It's supposed to be a situational utility ability, not something you macro into every shot. (Source)
我们将会把沉默射击的伤害去掉。这本来就不是个技能让你写进没个宏里快餐的增加伤害的。
Steady Shot (Rank 3) - 280 mana, 280 additional damage. 175 additional damage on dazed targets.
稳固射击(等级3)-280蓝,额外造成280点伤害,对眩晕的目标再增加175点伤害。
The sprouts, which had shot up so vigorously to repair the damage which the choppers had done, have stopped short for the winter.
已经那么生气勃勃的嫩芽,事先它们长出来是要修复砍伐形成的损失,此时却由于冬天,还没长大就停止了生长。
The sign paper is shot by the gentleman sword, but doesn't damage, jail floor in the jail glues on the sword point, but lets the gentleman sword move to get not.
符纸被君子剑击中,却并没破裂,牢牢地粘在剑尖上,却让君子剑动弹不得。
Pinhole on shot-hole damage is never structurally significant.
针孔和蛀洞所造成的危害对结构的影响不大。
Damage done to your pet will appear about the head shot of the pet Portrait.
宠物受到的伤害会显示在宠物的头像上。
Steady Shot – now only gains 10% of attack power as damage (down from 20%).
稳固射击 -仅能获得10%的攻击强度加成(之前是20%)。
Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
奥术射击(6级及以上)现在将会额外地驱散一个魔法效果。
Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i. e. Polymorph, Sap, etc.
多重射击: 对于受到伤害即破环控制效果的技能(如变形术,闷棍等),多重射击不再对处于该类技能控制下的次级目标造成伤害。
Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i. e. Polymorph, Sap, etc.
多重射击: 对于受到伤害即破环控制效果的技能(如变形术,闷棍等),多重射击不再对处于该类技能控制下的次级目标造成伤害。
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