For the purpose of real-time,continuous LOD algorithms and other techniques were used to accelerate terrain rendering. For the purpose of reality,texturemapping and lightmapping were used.
该文运用分形理论生成三维地形场景,为了满足实时性的要求,采用连续LOD算法和其它技术来加速地形绘制;为了满足逼真度的需求,采用纹理映射和光照映射。
参考来源 - 基于分形理论的三维地形场景的真实感绘制·2,447,543篇论文数据,部分数据来源于NoteExpress
Use light mapping instead of realtime lights where ever possible.
尽可能使用灯光映射来代替实时灯光。
Enjoy breathtaking graphics combined with special effects such as spectacular explosions and light mapping.
享受惊人的图形,加上特殊效果,如壮观的爆炸声和光的映射。
The operations that may take longer with short extents include: finding extents, mapping logical to physical addresses, light scans, archives, read-ahead, and checkpoint flush.
可能由于短区段而增加操作时间的操作包括:查找区段、逻辑地址到物理地址的映射、轻量扫描、存档、预读、以及检查点刷新。
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