我在广义范围内同意这种说法。
Once the character has been outlined in broad strokes, though, it needs to be integrated into the gameplay.
当一个人物被设计出大体的轮廓的时候,他接下来是需要被融入到游戏世界中的。
The way I have structured the data is a whole lot like the way data often presents itself, at least in broad strokes.
使数据结构化所用的方法完全类似于数据通常表示其本身的方法,至少在主要方面。
We don't even have the picture in broad strokes as far as consciousness is concerned, of how it could be done in physical terms.
对于如何从物理角度解释意识,我们甚至连笼统的粗线条轮廓,都尚未建立起来
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