For the interior illumination we use only sphere lights with a very warm tone set-up, and some V-Ray IES to generate more real-looking shadows on the exterior surface of the house.
关于室内照明,我们仅用球面灯,将其设置为暖色调,用一些V - Ray IES在房子外表面创造出真实效果的阴影。
Monte Carlo ray tracing is the fundamental algorithm in the global illumination area. Its accuracy and flexibility have been recognized by the computer graphics community.
蒙特卡罗光线追踪方法是目前整体光照计算的基础算法,其广泛的适应性与理论上的准确性,已得到了图形学领域的认可。
I will start blending the V-Ray Raw Global Illumination pass link it with a Hue / Saturation adjustment layer to avoid oversaturated interior light temperature.
一开始,我将调整vray raw全局光并增加一个自然饱和度的调整层,以避免影响到室内的灯光饱和度。
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