This paper introduced a new technology of computer generated architectural rendering - Gl (Global Illumination), which is based on the newest computer software, hardware and computer graphics science.
该文介绍了一种建立在最新的软件硬件和计算机图形科学基础上计算机建筑渲染的新技术——全局光照。
In this paper we present an approach for realistic modeling of surface mesostructure and efficient rendering of the associated visual effects under both local and global illumination.
本文我们将讨论表面的细节结构建模技术和几何细节在局部和全局光照下的实时渲染技术。
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