Most traditional graphics languages use a "virtual" coordinate system with horizontal and vertical axes that range (for instance) from 0 to 32,767.
大多数传统的图形语言用具有范围(例如)从0到32,767的水平和垂直轴的“虚”坐标系统。
Although some graphics languages don't let you use pixel coordinates, Windows GDI lets you use either system (as well as additional coordinate systems based on physical measurements).
尽管一些图形语言不让你用像素坐标,但是Windows GDI让你用任意一个系统(甚至传统的基于物理度量的坐标系统)。
On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant.
在机器方面,计算机图形学技术,操作系统,程序语言,开发环境都相关。
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