Terrain Rendering Using Geometry Clipmaps 地形渲染的论文
Geometry-Based Modeling and Rendering 基于几何的建模与绘制 ; 基于图形的建模和绘制 ; 几何的建模与绘制
Geometry Based Rendering 基于几何的绘制
Geometry clipmap rendering 几何裁剪图渲染
Geometry and Image-Based Hybrid Rendering 几何与图象的混合绘制
It is necessary to convert a geometry in the database to its SVG representation and adding some rendering-specific attributes like color and stroke-width in the process.
在处理过程中,需要将数据库中的几何图形转换成它的SVG表示,并添加一些特定于呈现的属性,例如颜色和笔划宽度。
Converting geometry data to its SVG format is an important part for the rendering of spatial data in web pages.
将几何图形数据转换为svg格式对于在Web页面呈现空间数据很重要。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。
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