虚拟环境中图像对象的建模与表现技术研究(管理科学与工程专业优秀论文) - docin.com豆丁网 低下,这使对象表现技术面 l临的问题进~步复杂化。 1.1.2 目前对象建模与表现技术中存在的问题 对象建模与表现可以通过基于几何的建模与绘制(Geometry-basedmodeling and rendering,GBMR)或者基于图像的建模与绘制(Image—basedmodeling and rendering,IBM
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上述的虚拟现实在虚拟设备和场景的构造方法上可分为2种:一种基于图形的建模和绘制(Geometry-Based Modeling and Rendering,GBMR),属传统的虚拟漫游技术,称为建模法;另一种基于图像的建模和绘制(Image-Based Modeli...
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... 求计算几何的书 Computational Geometry in 历史与几何的学员 credits in history and geometry 几何的建模与绘制 Geometry-Based Modeling and Rendering ...
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Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
Furthermore, it's most remarkable that IBMR can overcome the deficiency of traditional Geometry Based Modeling and Rendering technique, so IBMR can realize photorealistic modeling and navigating.
其最大的特点就是克服了传统的基于几何建模和绘制的不足,可以实现真实感很强的场景漫游效果。
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