In a series of experiments in which video games were matched on competitiveness, difficulty, and pace of action, researchers found video game violence alone did not elevate aggressive behavior.
此假设曾引起一系列的实验,实验通过匹配视频游戏的竞争性、困难度、动作幅度来验证单单视频游戏是不能引起侵犯行为的。
The researchers found that those trained with action games raised their performance to the level of the experienced gamers.
研究者发现,玩动作游戏的受训者的能力表现达到了资深游戏玩家的水平。
Nor, indeed, does the study compare the benefits of training on action video games with those of other activities that involve switching off the computer and getting a life.
研究的确也没有比较这两者之间的优略:练习动作类游戏,还是从事其他活动,比如关了电脑,去体验真正的生活。
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