主要是亚利桑那学派的市场试验、个体决策试验(individual decision-making experiments)及博弈试验(game experiments),以及Daniel Kahneman和Tversky提出的行为判断依赖的自发性(heuristics)及拇指规则(rules of thumb),他们通过大量的心理试...
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Both of these were essentially game shows, but they doubled as earthy anthropological experiments, and they convinced viewers and executives alike that television could provide action without actors.
这些节目本质上都是游戏竞技类,但是放大了人性的实验,也使得观众和行政人员确信电视也可以没有演员。
Participants in the U.S. and Singapore took part in four experiments, two of which had participants make a series of decisions in a game with a virtual partner.
在美国和新加坡的参与者都参加了四个实验,其中两个是和虚拟的伙伴参与一个决策类的游戏。
In a series of experiments in which video games were matched on competitiveness, difficulty, and pace of action, researchers found video game violence alone did not elevate aggressive behavior.
此假设曾引起一系列的实验,实验通过匹配视频游戏的竞争性、困难度、动作幅度来验证单单视频游戏是不能引起侵犯行为的。
Now, it turns out that this game, this Prisoner's Dilemma, with the Alpha's and Beta's, or essentially the same game, has been played many, many, many times in experiments.
实际上,囚徒困境这个博弈,比如选择α和β,或者类似的博弈,在现实中进行过很多次实验
Let's be honest here, when we say experiments in the real world in Game Theory-- or the ones you read about in The New York Times-- the real world when it comes to experiments in Economics really means undergraduates at the University of Arizona.
坦诚地讲,不管是现实中的博弈实验,还是你们在纽约时报上所看到的,谈到现实生活中进行的经济实验,当属亚利桑那大学的本科生
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