在新建骨骼层的默认设置中,骨骼的绑定模式为Flexible binding(变形绑定)。骨骼的移动可以影响向量层中每个矢量点,离骨骼越远的矢量点,所受到骨骼的影响越小。
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The first goal was that it would support flexible binding to existing classes, rather than require the use of generated classes.
第一个目标是:它应当支持到现有类的灵活绑定,而不一定使用生成的类。
In this way, you can be flexible in understanding the binding requirements.
以这样的方式,在理解绑定需求的时候你可以很灵活。
This dynamic logical binding results in very flexible systems which can be reconfigured at runtime.
这种动态逻辑绑定使得系统非常灵活,可以在运行时重新进行配置。
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