Focusing on the high error and time consuming of the algorithms for shape from shading (SFS), a fast viscosity solution algorithm of perspective SFS (PSFS-FVS) is proposed.
针对传统的从明暗恢复形状(SFS)算法存在误差大、耗时长的问题,提出了一种SFS的快速黏性解算法(PSFS - FVS)。
A fast intersection algorithm for ray and NURBS surface is presented. The algorithm bases on the Newton iteration solution for equation set.
提出了一种基于牛顿迭代法解方程组的射线和NURBS曲面求交算法。
Through simulation and large, the algorithm shown in a complex nonlinear optimization is fast, efficient, robust features of the strong, and the global scope effective search all the optimal solution.
通过大量仿真和比较,表明算法在复杂非线性优选中具有快速、高效、鲁棒性强的特点,并能在全局范围内有效搜索所有最优解。
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