Like music, visual arts rely on harmony (shape, color, exposure), rhythm (texture), and plot elements to tell a story (setting, model).
和音乐一样,视觉艺术依赖于(形状、颜色、曝光的)和谐、(纹理的)韵律,以及安排元素(布景和模特)来讲述故事。
Plan out the action with thumbnail sketches and plot timing ideas on an exposure sheet.
用小草图策划动作并在一个纸上划分时间的概念。
And players will start each plot by exposure to these in-game characters.
而玩家会通过出发各个剧情接触到这些游戏人物。
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