It is discovered that the interpolation error can be greatly decreased by considering the curvature of the curve in interpolation algorithm.
从分析中发现,在插补算法中加入对曲线曲率的考虑,可以减小插补的弓高误差。
Based on study of relationship between the average quadric error and the surface curvature, a variable resolution surface reconstruction algorithm was proposed.
在研究平均二次误差与曲面曲率关系的基础上,提出了变分辨率的曲面重建算法。
The convergence of error brought about by the curvature of earth's surface obviously has no counterpart in free space.
地球表面曲率产生的误差是收敛的,显然,在自由空间没有类似的情况。
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