Another criticism of episodic games is that "episode" could just prove to be a euphemism for "sequel".
对于章节游戏另一大批评是“章节”其实是“续集”的代名词。
So far, he says, developing episodic games seems to be about four times more productive than developing traditional games.
到目前为止,章节游戏开发的效率看似传统游戏的四倍之多。
It sounds almost too good to be true. Episodic games, it seems, will be cheaper for both games companies and gamers, will have wider appeal and will be more innovative.
章节游戏听起来来好得令人难以置信,它能够同时为游戏公司和游戏玩家省钱,也将有更大的吸引力和更有创意性。
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