This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.
本文围绕基于硬件的不规则物体的绘制与建模展开讨论与研究,主要研究了基于硬件加速的实时体绘制技术以及基于硬件的粒子系统。
In the visualization of 3d medical images, it is common to adjust the opacity transfer function and viewing Angle frequently so that volume rendering is difficult to be realized in real-time.
在医学图像的三维可视化中,不透明度传递函数和观察角度是需要频繁调节的,因此,难以实现实时体绘制。
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