The making of video games involves yearly advances in the arrangement and physics of interactive worlds.
视频游戏的制作要涉及到提前安排交互世界里的互动。
Entities that used to either rely on physical media (publications and software houses) or combined the real and online worlds, are making the leap to be purely online.
那些曾经依靠物理媒介(出版物及软件公司)或是现实和网络都涉及的实体,都正在转向纯粹的在线领域。
Making this estimate is a relatively simple task, not so simple is estimating how many of these worlds might play host to life.
估算有多少外行星是简单的工作,但是要估算这些外行星上中有多少可能有生命的存在就没有那么简单了。
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