FLUID D CAMERA 运动摄影
This thesis try to analyse the audiovisual language of some excellent digital animations, such as digital camera of film, fluid camera, long camera and montage, facticity and dummy, etc. to lucubrate the aesthetic tension of fluid camera in digital animation.
本文试图通过分析数字媒体时代优秀动画片的视听语言,包括电影数字镜头、运动镜头、长镜头和蒙太奇、真实性与虚拟性等等,深入研究数字动画运动镜头的审美张力和审美价值。
参考来源 - 论数字动画运动镜头的审美张力·2,447,543篇论文数据,部分数据来源于NoteExpress
By the 40s Curtiz had developed an extremely sophisticated visual style which was marked by fluid camera movement, strong compositions and textured lighting.
到了40年代,柯蒂斯开始使用流体般运动式的相机拍摄,鲜明的画面布景配合特定的灯光,使得影片极具视觉震撼。
Action is executed in an efficient manner, with the elaborate moves being captured by fluid camera movement rather than the now-familiar fast edits or slow-motion flourishes.
武打是以高效的方式进行的,精心设计的动作被行云流水般的摄像机精彩的捕捉到,比现在广为采用的快速剪辑模式或慢动作镜头要来的精巧。
In paramecia-related games, the paramecia is in a small fluid chamber in front of a camera that sends live images to a video screen with a game board placed over the image of the paramecia.
在草履虫相关的游戏中,草履虫被放置在摄像机前边的一个小的液体器皿中,通过摄像机发送实时图像到一个显示屏幕上边,草履虫的影像被映射在屏幕上的一个虚拟的游戏平台上。
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