Finite state machines are an organizing principle for those who design and implement complex behavior in event-driven programs, such as network adapters and compilers.
有限状态机很早就已用作设计和实现事件驱动的程序(比如网络适配器和编译器)内复杂行为的组织原则。
Developers have used the finite state machine design pattern to organize event-driven programs like this.
开发人员可以使用有限状态机设计模式来组织这样的事件驱动程序。
This method can also be used to design event-driven programs based on DOS.
同时也可应用于DOS下消息驱动程序的设计。
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