Their weakness is in predicting requirements growth, design effort, documentation and management, testing, repair, and rework.
它们的弱点在于预期需求、设计、文档和管理工作、测试、维护和返工方面。
Responsible for all aspects of games and feature's creation and production, including design, prototyping, UI design, balancing, documentation and project management of a MMO project;
将会负责游戏及相关功能的各项需求, 具体包括成一款多人休闲网络游戏的: 产品设计, 原型设计, 界面设计, 数值平衡, 文档撰写, 项目管理;
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