我们看了一些有主角在的令人着迷的游戏运行片段 (details in a moment),而且当你也许注意到第43页(他所在的一个新的krogan的行星),“Shepard变得更强大更有力量,而且他显得更黑暗,且坚韧不拔,”...
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We'd actually start with a simpler definition of MDD, whereby we focus on using model as abstractions - hiding details that are not necessary at a particular moment in time.
实际上我是从MDD的简单定义开始的,在那里我们专注于使用模型来进行抽象——在特定的时间点隐藏不必要的细节。
The RC ships with a number of built-in scaffold templates: “Empty”, “List”, “Details”, “Edit” and “Create” (you can also add your own scaffold templates – more details on this in a moment).
RC版本发布了好几个内置的脚手架模板:“Empty(空白)”, “List(列表)”,“Details(细节)”,“Edit(编辑)”和“Create(创建)”(你也可以添加自己的脚手架模板,稍后会提供更多细节)。
He can just enjoy being a child and simply live in each moment, trusting I've got a handle on the details and I'll let him know when it's time to go.
他就是可以享受做一个小孩子,简单的活在生命的每一个刻里,相信我已经安排好了一切,相信我会让他知道出发的时间。
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