Via specific coding and debugging, the feasibility and validity of the molding methods offered in this paper are confirmed.
通过具体的编码和调试,进一步验证了本文所提出的造型方法的合理性与有效性。
The difficulty of coding and debugging increases as the state machine programming, network environment and character information synchronization need to consider.
另外还需要加上对网络环境、角色信息同步策略的考虑。
Developing on the new platform can remarkably enhance the reusability of code, reduce workload of coding and debugging, therefore, can reduce the development cycle.
在新平台上进行开发,能显著地提高代码复用度,减少编码和调试的工作量,缩短系统开发周期。
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