The shapes of the common beasts movement are analyzed, the law of beasts movement in animated cartoon is summarized, the design of the shapes of beasts movement approach to the real one.
分析了常见兽类动物的运动形态,概括归纳动画中表现动物运动的规律,设计出接近真实的动物运动形态。
The shapes can be manipulated so that you can change their size, angle, and placement in reference to the other chosen shapes, allowing you to create an animated character or image of your choice.
这些图形能够被控制,以便你可以改变它们的大小、角度,还有与其他选定图形的相对位置,允许你创建动画角色或者图片。
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