The local lag method is an important technique to maintain the consistency in a distributed virtual environment.
本地滞后方法是缓解分布式虚拟环境一致性问题的重要技术。
The implementation of this scheme in a distributed virtual environment has quite a few advantages, including scalability, direction flexibility and user adapted HRTF etc.
基于以上算法,最后给出了分布式实现的一种可能途径并分析了该方案的优点,如可扩展性、声源方向的灵活性及HRTF可选性等。
In this article a method for converting raster image into vector drawing is introduced based on the application of simulated entity in distributed virtual battle field environment.
该文通过对分布式虚拟战场环境中仿真实体及其应用研究的开发应用,对光栅图像地图转化成矢量数据地图的方法进行研究。
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