相关主题创建对称的多边形网格 网格 镜像几何体(Mesh Mirror Geometry) 镜像方向(Mirror direction)指定希望 Maya 镜像选定多边形对象的方向。默认情况下,方向是 +X。
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当主站点恢复在线后,必须逆转磁盘镜像的方向以便主站点可再次成为用来处理的数据库。
When the primary site comes back online, the disk-mirroring direction must be reversed for the primary site to once again become the database used for processing.
逆转磁盘镜像的方向以便目标站点上的磁盘可被镜像到主站点上的磁盘,如清单15所示。
Reverse the disk-mirroring direction such that the disks on the target site are now being mirrored to disks on the primary site, as shown in Listing 15.
采用间接差分法能更好地选择阈值进行二值化,对图像进行镜像处理使得不同行走方向的步态轮廓之间具有可比性。
Indirect Difference method made it easier to choose a threshold while getting the binary image. Mirroring image made it comparable between the images in different direction.
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