一是研究了虚拟战场环境下的碰撞检测技术。
The first is collision detection in virtual battlefield environment.
提出了基于多真实度等级的分布式虚拟战场环境推算定位技术。
It is well known that dead-reckon is a key technology for Distributed Virtual Environments' scalability.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
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