设定游戏玩法会使游戏变得枯燥无趣。
破坏不仅仅鼓励设计者们考虑更高层次的游戏玩法,大多数时候,这是必须的。
Destruction not only encourages thinking about gameplay at a higher level, it's a requirement in most cases.
对于许多类型的游戏和游戏玩法而言,重复性地按月收取费用对这个目标市场并不可行。
For many types of games and many types of game play, monthly reoccurring subscription charges are not viable options for the target market.
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